3D FX Artist (Blender)
WE’RE HIRING — 3D FX Artist (Blender)
Mid / Senior • Full-time • Bandung, Indonesia (Hybrid/On-site) or Remote
Employment: Full-time (Part-time may be considered for exceptional candidates)
Start Date: As soon as possible
About Sea of Palms
Sea of Palms is the production studio of the BDOUIN group, based in Bandung (Indonesia). We create animated series and short-form content with a strong, handcrafted visual identity, organic, tactile, and cinematic. We are expanding our team and looking for an excellent FX artist to bring more life, texture, and energy to our productions.
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Your mission
As our FX Artist, you will design and integrate visual effects that serve a stylised, art-directed aesthetic not photoreal VFX. Working in Blender, you will create effects that feel handcrafted and alive, and integrate them seamlessly into our shots, in close collaboration with animators, compositors, and the direction team.
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Responsibilities
- Create FX in Blender: simulations (smoke, fire, fluids, explosions) with Mantaflow, particle systems, and dynamics (cloth, rigid body, soft body, force fields).
- Build procedural, non-destructive FX setups with Geometry Nodes and simulation nodes.
- Develop stylised, art-directed effects that stay consistent with our visual identity.
- Manage caches and optimise simulations so they render efficiently within production deadlines.
- Integrate FX into shots and collaborate closely with animation, compositing, and direction.
- Evolving scope: support and advise the team on shaders, materials, and look development.
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Requirements
- Mid-to-senior experience as a 3D FX artist, with a demo reel showing high-quality, art-directed effects.
- Expert command of Blender, especially its FX ecosystem (Mantaflow, particles, dynamics, Geometry Nodes).
- Strong artistic sense: timing, weight, scale, and motion applied to effects.
- Ability to work within a stylised / art-directed pipeline rather than defaulting to photoreal.
- Autonomy, rigour, and reliability on deadlines.
- Solid working knowledge of Blender’s node-based shading system — a real plus, and part of how this role will grow.
Bonus points
- Compositing skills (Blender compositor, After Effects, Nuke, Fusion).
- Python scripting for FX tools and automation.
- Experience on animated series or high-volume short-form production.
- Comfort with stylised / 2D–3D hybrid pipelines.
- Sensitivity to handcrafted, tactile, and naturalistic aesthetics.
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How to Apply
Send your:
- CV
- Portfolio
- Demo Reel
to syukr@awladcompany.com
Please include a brief breakdown of your personal contribution to each FX shot featured in your reel.
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@tg, 15072026
no.rek. goPay 08161153648
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